![]() ![]() How big is the team currently handling live ops? The biggest hurdle was figuring out the right way to adapt KartRider Rush Plus for a mobile audience. We had to look at things differently, such as the monetisation structure in order to reflect what mobile players want today. ![]() When we first considered bringing this successful title to the global market, the biggest hurdle was figuring out the right way to adapt KartRider Rush Plus for a mobile audience. : With KartRider Rush Plus now more than one-year-old, how do you reflect on its performance as a series – from launch to the title it is now?ĭennis Bernardo: The KartRider series has performed exceptionally well since launch - especially in South Korea where it has the longest-running esports league in the country and in many other territories as well. That leads us to our semi-regular Live and Kicking series, where this week we spoke to Nexon producer Dennis Bernardo regarding the one-year anniversary of KartRider Rush Plus and how the company adapted the racer for mobile. ![]() Here at, we want to take the opportunity to highlight games that have bucked the trend and found an audience that has kept them thriving long after launch. Long gone are the days of developing and publishing a game without the need to tweak, adjust and patch it after launch, with new titles requiring constant operation and updates to keep them at the forefront of consumer thought. It is often said that nothing is truly finished and it's a saying the games industry has taken to heart in recent times.
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